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B.Sc (Game Design and Animation) - Gupta College

B.Sc (Game Design and Animation)

OBJECTIVES

  • To develop skills required to be an expert in the field of Animation and Game Design
  • To provide competent and technical skills personnel to the industry in the area of Animation and Game Design.
  • To enhance the employability skills.
  • To encourage entrepreneurship among student pursuing the education.
  • To ensure holistic development of students.
Eligibility

Candidates who have passed 2 years Pre-University course of Karnataka State in any discipline or its equivalent (Viz., 10 + 2 of other states, Diploma etc) are eligible for admission into this program. Foreign nationals are also eligible to take admission into this course subjected to eligibility clearance from University

Courses Highlights

  • Practical Experience : Hands-on Projects that simulate real-world game development cycles. Also developing game prototypes to test and iterate on ideas quickly.
  • Industry Tools : Proficiency in industry-standard software such as Unity, Unreal Engine, and Adobe Creative Suite.
  • Portfolio Development : Guidance on creating a professional portfolio showcasing individual projects and skills, essential for job applications.
  • Team Collaboration : Emphasis on teamwork through group projects, mimicking industry workflows and fostering communication skills.
  • Industry Insights : Guest lectures and workshops with industry professionals to provide current perspectives and networking opportunities.
  • Emerging Technologies : Exploration of AR, VR, and mobile game development, as well as trends like cloud gaming.
  • Final Year Project : A capstone project that allows students to create a complete game or substantial component, demonstrating their cumulative skills.
  • Soft Skills : Development of critical thinking, problem-solving, and project management skills to prepare for diverse roles in the gaming industry.

Graduates are well-prepared for various careers, including game designer, animator, programmer, level designer.

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